Immersive experiences
From monumental mapping to immersive rooms. Large scale visuals that transform spaces and tell stories on walls, stages and buildings.
Video mapping, immersive rooms and stage scenography for artists, TV and live events. 15+ years as an art director, working remotely from the South of France.
Monumental video mapping and immersive rooms, where architecture becomes the screen.
Scenography and screen content for concerts, TV shows and galas, timed to the music.
From prime time TV to luxury houses and stadium shows.













Four crafts I bring to every project, from the first concept to the final high resolution media.
From monumental mapping to immersive rooms. Large scale visuals that transform spaces and tell stories on walls, stages and buildings.
Visual universes for concerts, TV shows and private events, animated to sync with the music and the energy of the room.
With SMODE, Notch and Unreal Engine, the content stays flexible and handles last minute changes calmly.
Bridging art and tech. I speak the language of your technical crew and deliver pixel perfect files, on time.












I work with the generative models of the moment, across image, video and sound, and fold them into my craft wherever they push the work further.
Masterclasses and free tutorials on motion design and real-time tools.
Rates, remote work, deadlines and deliverables.
My public daily rate is €650/day for high intensity, short term missions. I prioritize long term partnerships: for a first collaboration, I offer an introductory rate to build trust and reduce your initial risk. For projects longer than 10 days, I switch to a package rate that better fits your budget.
I am based in the South of France and work 100% remotely. My focus is visual creation and art direction. I no longer handle on site setup or live operation, but I speak the same language as your technical crew and hand them pixel perfect files and optimized workflows for a seamless integration on the field.
The events industry never sleeps. I use real-time tools like SMODE, Notch and Unreal Engine because they allow extreme reactivity. Solo or within a team, my priority is the smartest solution to deliver a high quality result on time, whatever the pressure.
The full visual soul of your event: from initial concepts and pre-production to the final high resolution media, with a production workflow tailored to your technical constraints (monumental mapping, stage screens or immersive venues), so what we imagined looks perfect on the day.